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Sign Tutorial/Core

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Contents

Signs


[Sign]
Text1
 
 

Generic Sign

All Essentials signs have their type on the top line in [square brackets]
If Essentials signs are made correctly the type text will change to blue
[Sign]
Text1

Generic Sign

If an error is made the type text will change to red

In the following guide <param> is a required parameter and [param] is optional, with the exception of the top line which should be given as written.

Signs with a [cost] tag can be used in several ways:
You can provide a cost amount, for example: '$5'.
You can provide a usage count, for example: '7 Times'.
You can provide an item cost, for example: '2 bonemeal' or '2 351,15'.
You can provide an exp cost, for example: '23 exp'.


Mail Sign


[Mail]
 
 
 

Mail Sign

The first line must be '[Mail]'
[Mail]
 
 
 

Mail Sign

This sign acts like an alias to the /mail command, letting people check their mail, useful if you don't allow access to this command.


Free Sign


[Free]
<ItemID>
 
 

Free Sign

The first line must be '[Free]'
Next line must be either an item name or item ID
[Free]
dirt
 
 

Free Sign

This sign acts like a chest, but when you take items from this chest, the items will be automatically replenished.


Kit Sign


[Kit]
<KitName>
[Group]
[Cost]

Kit Sign

The first line must be '[kit]'

Next line must be the kit name
Next line can be a permissions group or 'Everyone'
The last line can be a per use cost
See above for [cost] details.

For information about kits, see http://wiki.ess3.net/wiki/Command_Reference/Kits
[Kit]
Tools
 
 

Kit Sign

This sign will give a player a predefined kit.
If you do not set a group, the user will be checked for the essentials.kits.<kitname> permission.
Setting the group to 'Everyone' or to a group name, will allow the sign to be used without the kit permission, and allows for sign only kits.
Warning: Experience may vary based on permissions system. Group Manager will include inheritance when checking group.


Disposal Sign


[Disposal]
 
 
 

Disposal Sign

The first line must be '[Disposal]'

Simply acts like a chest that eats items: Omnomnomnom...


Heal Sign


[Heal]
[Cost]
 
 

Heal Sign

The first line must be '[Heal]'

The next line can be a per use cost

See above for [cost] details.
[Heal]
 
 
 

Heal Sign

A very simple sign which heals you to full hearts, when it's right-clicked. You should not EVER allow your players the create permission for this sign, unless I guess you're running a "Creative" style server.


Time Sign


[Time]
<day/night>
[Cost]
 

Time Sign

The first line must be '[Time]'

The next line has to be either 'day' or 'night'
The next line can be a per use cost

See above for [cost] details.
[Time]
Day
 
 

Time Sign

This sign will allow players to change the server time to day or night, similar to the /time command.


Weather Sign


[Weather]
<sun/storm>
[Cost]
 

Weather Sign

The first line must be '[Weather]'

The next line has to be either 'sun' or 'storm'
The next line can be a per use cost

See above for [cost] details.
[Weather]
Sun
 
 

Weather Sign

This sign will allow players to change the server weather to sun or storm, similar to the /weather command.


Warp Sign


[Warp]
<Warp Name>
[Group]
[Cost]

Warp Sign

The first line must be '[warp]'

Next line must be the warp location
Next line can be a permissions group or 'Everyone'
The last line can be a per use cost

See above for [cost] details.
[Warp]
City
 
 

Warp Sign

This sign will warp a player to the warp point. If you do not set a group, the user will be checked for the essentials.warps.<warpname> permission. Setting the group to 'Everyone' or to a group name, will allow the sign to be used without the warp permission, and allows for sign only warps.


Spawnmob Sign


[Spawnmob]
<Amount>
<MobType>
[Cost]

Spawnmob Sign

The first line must be '[spawnmob]'

Next line must be the amount of mob to spawn
Next line must be the mob type
The last line can be a per use cost

See above for [cost] details.
[Spawnmob]
1
wolf:tamed
 

Spawnmob Sign

This sign will spawn a mob near to the sign.
The user will also need the appropriate spawnmob permission eg: 'essentials.spawnmob.wolf'
If you don't give 'essentials.spawnmob' they won't be able to spawn via command.



Enchant Sign


[Enchant]
<Item>
<Enchantment>
[Cost]

Enchant Sign

The first line must be '[enchant]'

Next line must be the item to enchant. Use '*' or 'any' for any.
Next line must be the enchantment to place
The last line can be a per use cost

See above for [cost] details.
[Enchant]
any
silktouch:5
 

Enchant Sign

This sign will enchant an item.


Gamemode Sign


[gamemode]
<Mode>
[Cost]
 

Gamemode Sign

The first line must be '[gamemode]'

Next line must be the mode.
Next line can be the cost.

See above for [cost] details.
[gamemode]
Survival
 
 

Gamemode Sign

This sign will set your gamemode.
<Mode> accepts survival, creative, and adventure.


Info Sign


[info]
[chapter]
[page]
[Cost]

Info Sign

The first line must be '[info]'

Next line must be the page or the chapter
Next line can only be a page number, if a chapter was given above.
Last line can be the cost.

See above for [cost] details.
[Info]
Website
 
 

Info Sign

This sign will function just like the /info command.

You do not need 'essentials.info' permission node.

This sign is useful for displaying website urls or lists of rules.


Repair Sign


[repair]
<hand/all>
[Cost]
 

Repair Sign

The first line must be '[repair]'

Next line must be either "hand" or "all".
Next line can be a use cost.

See above for [cost] details.
[Repair]
all
 
 

Repair Sign

This sign will repair your tools and armor.

Like the /repair command, using 'all' will repair all items in your inventory, not just the one being held.

Like the /repair command, this sign will check for command costs, so 'repair-item' will be charged for every item in your inventory.